Wintermute Digital
Wintermute Digital
  • Видео 95
  • Просмотров 1 486 331
Making an Explosive Chicken Arena Battler in 48 Hours! [ Game Jam Devlog ]
A log on the development of Danger Close Dice! A game where you knock out explosive chickens using the power of random chance. Made for GMTK Game Jam 2022.
Play it here! wintrmut3.itch.io/danger-close-dice
Tools:
Game Engine - Unity, Godot
Art - Aseprite, Inkscape
Music - Ableton Live, Arturia Minilab MkII, Yamaha C40
The best resource on implementing and understanding complex AI behaviours in games that I've found is the book "AI for Games" by Ian Millington. Highly recommend!
Recorded using a new mic! Audiotechnica AT2020+. Like it?
Chapters
---
0:00 - Intro
0:21 - Setup Montage
1:20 - Area Defense
1:50 - Dodge Rolls
2:21 - Environmental Instakills
2:53 - Enemy Design
3:35 - Homing RPG AI
5:36 - Making...
Просмотров: 3 321

Видео

Adding Pixel Art Effects to my Deckbuilder and a Return to Prototyping (Devlog)
Просмотров 6 тыс.3 года назад
Hey everyone! Covenant of Roses is a tactical deckbuilding roguelike that takes the remixes the best of both genres on a Lovecraftian chessboard. This month's devlog discusses various pixel art effects, like new fading enemy healthbars, juciy pixel art particle systems, and more! Also, a few thoughts on game design and refining/experimenting with the core game loop. Prototyping is something I s...
Graphic Design 101 - Creating a Playing Card from Scratch!
Просмотров 13 тыс.3 года назад
Graphic design is a useful skill, and fun to learn through projects! Here's my take on an Inkscape all-in-one beginner's tutorial, designed to teach most of the technical skills in Inkscape to get you comfortable with graphic design. Plus, some of my MLG Valorant clips at the end. discord.gg/CwtUfPrY3W Join the discord if you want to talk about this tutorial, ask questions, or give me feedback/...
Building Shops for my Deckbuilding Roguelike (Devlog #3)
Просмотров 3,6 тыс.3 года назад
Hey everyone! Covenant of Roses is a tactical deckbuilding roguelike that takes the remixes the best of both genres on a Lovecraftian chessboard. This month's devlog discusses shops from a game design perspective, and use of DOTween for improving animations/gamefeel. As an added bonus, there's a handy formula I found for arranging items centered around a point that I go over. I'd love to hear y...
Designing UI and Tactics for my Deckbuilder (Devlog #2)
Просмотров 8 тыс.3 года назад
Hey everyone! Covenant of Roses is a tactical deckbuilding roguelike that takes the remixes the best of both genres on a Lovecraftian chessboard. This month's devlog goes over UI changes, with some strategies to quickly design pixel art UI, new enemy AI, and an open question - How do you incentivize efficiency? I'd love to hear your feedback, so leave a comment or come join the discord :) Join ...
Designing Enemies for my Strategy Game! (Devlog #1)
Просмотров 6 тыс.3 года назад
Hey everyone! Covenant of Roses is a tactical deckbuilding roguelike that takes the remixes the best of both genres on a Lovecraftian chessboard. It's a game I've put hundreds of hours into building and I'm getting close to having an alpha done, so here's the first real devlog. Join the discord! discord.gg/CwtUfPrY3W This video goes over the art and design of the Mother, a three eyed chicken th...
5 Tips and Tricks for Unity C# in 6 Minutes
Просмотров 8 тыс.3 года назад
Here are five Unity tips and tricks that I've discovered over the years while developing my own games. I hope they'll make your life easier and your code cleaner. It's not meant to be a thorough tutorial, just a bit of exposure, so there are links further on to research more yourself. Join the Wintermute Digital Community on Discord! discord.gg/yNKV6dAAbk If this video gets enough attention, I ...
Tools for Building Your Own Website (Gatsby, React, JS)
Просмотров 1,4 тыс.3 года назад
The amount of tools for modern web development can be pretty overwhelming, and their number is only growing. This is my take on the tools you need to build a website in 2021. The video will break down the functions of four essential components for making a website, explore why we need them, and show how they fit together. The stack that I'll go over here is the standard React GatsbyJS toolchain...
Game Jam Devlog! - Making a Reverse Horror Survival Game from scratch in 10 days
Просмотров 33 тыс.3 года назад
This game jam devlog is about a reverse-horror game I made this Spooktober Seaason to capture the spirit of Halloween, complete with occasional buggy AI and a player controlled monster right out of the Cthulhu mythos. I think Halloween might just be my favourite holiday (I'm a fan of candy), and I've always wanted to make a spooky game set in a city amongst my fellow trick-or-treaters. This was...
World Generation | The Art and CS behind Generated Game Worlds | A Devlog
Просмотров 6 тыс.3 года назад
One major component I just added to my game is a procedurally generated world map, in the style of Slay the Spire or FTL. I'll be testing out a new (illustrated!) video style, and a balance of devlog mixed with CS and Math based, slightly entertaining rambling. My aim with making this video was to provide an introduction to graph theory, through the lens of game development, while showing the a...
Designing Luck | How Loot Distributions Work
Просмотров 11 тыс.3 года назад
Getting an ultra rare, overpowered piece of loot in a video game is a super rewarding feeling that I'm sure most of you are familiar with. What even is a loot distribution? This video is the second "abstract" game devlog video, and goes over the mathematical underpinnings of weighted discrete probability distributions, and shows a surprisingly simple running sum based algorithm to implement it ...
Why Isometric? | Art, Code and Matrix Maths | A Devlog
Просмотров 195 тыс.3 года назад
This indie game development log (devlog) explains the high level concept, a method to make near perfect pixel art isometric tiles, the linear algebra of transformation matrices and the code changes and considerations you need when converting a game to an isometric format. There's just something special about isometric games. They capture the retro feel of using 2D graphics to display a 3D world...
Making the Aurora in Blender 2.8x! (EEVEE Beginner Tutorial)
Просмотров 10 тыс.3 года назад
The Aurora, or northern lights effect (at least in the northern hemisphere!), is surprisingly simple to recreate in Blender EEVEE with an extremely basic mesh setup and a multicomponent shader. This Blender tutorial is aimed at beginners, and involves an analysis of the aurora material and an overview of the divide and conquer process to creating complex shaders from simple components. In this ...
How to Make Damage Text and Number Popups in Unity | Tutorial
Просмотров 21 тыс.3 года назад
Learn to make damage numbers or damage text popups appear in Unity with TextMeshPro and Unity animations, or with an advanced procedural technique. There are definitely many approaches to making floating damage popups, but one must beware of inefficient, resource intensive or bug-prone solutions. This method is, in my experience, a quick and easy way to create the effect, and have it work on mo...
Elements of Motion Graphics | EP4: Post Processing (Catalysts) | Blender 2.8x Tutorial Series
Просмотров 9 тыс.3 года назад
Elements of Motion Graphics | EP4: Post Processing (Catalysts) | Blender 2.8x Tutorial Series
Making an Immersive Farming Sim in 48 hours - Game Jam Devlog!
Просмотров 315 тыс.3 года назад
Making an Immersive Farming Sim in 48 hours - Game Jam Devlog!
Elements of Motion Graphics | EP3: Animation (Kinetics) | Blender 2.8x Tutorial Series
Просмотров 16 тыс.3 года назад
Elements of Motion Graphics | EP3: Animation (Kinetics) | Blender 2.8x Tutorial Series
Pixel Art UI Design | Principles for Pixel Art
Просмотров 27 тыс.3 года назад
Pixel Art UI Design | Principles for Pixel Art
Elements of Motion Graphics | EP2: Design | Blender Tutorial Series
Просмотров 19 тыс.3 года назад
Elements of Motion Graphics | EP2: Design | Blender Tutorial Series
Making a Card System for my Indie Game (Devlog)
Просмотров 33 тыс.4 года назад
Making a Card System for my Indie Game (Devlog)
Elements of Motion Graphics | EP1: Atomic | Blender Tutorial Series
Просмотров 42 тыс.4 года назад
Elements of Motion Graphics | EP1: Atomic | Blender Tutorial Series
Pixel Art Lab: 22 Byte Sized Tips to Improve Your Pixel Art!
Просмотров 2,3 тыс.4 года назад
Pixel Art Lab: 22 Byte Sized Tips to Improve Your Pixel Art!
Blender 2.8 Physics Tutorial - Make a Working Trebuchet!
Просмотров 25 тыс.4 года назад
Blender 2.8 Physics Tutorial - Make a Working Trebuchet!
Texturing Low Poly Art with Color Palettes (Blender Tutorial)
Просмотров 24 тыс.4 года назад
Texturing Low Poly Art with Color Palettes (Blender Tutorial)
Blender Motion Graphics - 4 Animated Text Effects in 20 Minutes [Blender 2.8x Tutorial]
Просмотров 35 тыс.4 года назад
Blender Motion Graphics - 4 Animated Text Effects in 20 Minutes [Blender 2.8x Tutorial]
Blender Motion Graphics - 5 Easy Effects in 15 Minutes [Tutorial]
Просмотров 258 тыс.4 года назад
Blender Motion Graphics - 5 Easy Effects in 15 Minutes [Tutorial]
How to Animate Long Exposure Star Spirals in Blender 2.8 EEVEE
Просмотров 10 тыс.4 года назад
How to Animate Long Exposure Star Spirals in Blender 2.8 EEVEE
How to Make a Weapon Scope in Blender 2.8 | HardSurface Modelling, Texturing, Lighting
Просмотров 7 тыс.4 года назад
How to Make a Weapon Scope in Blender 2.8 | HardSurface Modelling, Texturing, Lighting
Making DUST 2 in Blender [Low Poly Game Art] - Details + Scene Setup
Просмотров 4,3 тыс.4 года назад
Making DUST 2 in Blender [Low Poly Game Art] - Details Scene Setup
Making DUST 2 in Blender [Low Poly Game Art] - Blockout
Просмотров 5 тыс.4 года назад
Making DUST 2 in Blender [Low Poly Game Art] - Blockout

Комментарии

  • @SnakeEngine
    @SnakeEngine 2 дня назад

    Isometric is good for looks, but that view is confusing for gameplay. So meh.

  • @hoseinbebany
    @hoseinbebany 9 дней назад

    Can't learn sht u get 👎

  • @lv99redchocobo37
    @lv99redchocobo37 10 дней назад

    When we get to the math it makes me think maybe I'm too dumb to be a game developer

  • @code_craze7705
    @code_craze7705 18 дней назад

    i cant find the place were you add a vertices, my version is old though, also then i move the thing that I'm using in place of the vertices then the faces disappeared, and its not graduial ither its very weird. if someone knows how to fix my problem please let me know.

  • @franktothemax
    @franktothemax Месяц назад

    Tried using an additional Empty and parenting it to the middle of the launcher.. then adding a UV sphere as a projectile and hooking it to the Empty using the hook modifier. The sphere follows the tail end of the rope where I hooked it.. but getting it to detach and keep the momentum of the throwing arm is eluding me. Ive tried rigid body dynamic animation keyframes + key framing the hooks influence on the sphere at the same time the rope should be letting go of the sphere.. but cloth physics mixed with rigid body physics can be super unreliable it seems. You should do a follow up where you actually launch something and show us the way!

  • @scorp9838
    @scorp9838 Месяц назад

    уебан

  • @vadiquemyself
    @vadiquemyself Месяц назад

    3:03 did anyone already pointed out that in the perfect isometry *1:2 is the cosine*, and 0.5 is not equal to 0.6, as well as √3÷1 is not equal to 2÷1 because √3 ≠ 2

  • @davidc_ac9377
    @davidc_ac9377 Месяц назад

    Long time later. Hey have you published this game yet? I would love to play it.

  • @AlienFreak69
    @AlienFreak69 2 месяца назад

    How did you add geometry at 0:38 ? Nvm. It's Loop Cut (Ctrl+R). I haven't used Blender in years and forgot how to do loop cuts.

  • @ardauner4274
    @ardauner4274 2 месяца назад

    Thanks for the instructional video James! Also happy birthday buddy hope u have a good one man 🎉🎉

  • @MoonbaseDiscoRecords
    @MoonbaseDiscoRecords 3 месяца назад

    these series were the best blender motion graphics tutorials on the tube. Sad that it is discontinued.

  • @ThePandaGuitar
    @ThePandaGuitar 3 месяца назад

    Wow, great video

  • @derrickmiller8913
    @derrickmiller8913 3 месяца назад

    How do yout put words on the other side of it

  • @andresdavidacevedoascencio6990
    @andresdavidacevedoascencio6990 4 месяца назад

    what is the application to pixelate please

  • @nigelhill74
    @nigelhill74 4 месяца назад

    Good video, thanks. The problem with the edge highlights showing in the middle of the ground is because you were technically placing the tiles incorrectly. You can see this because the lowest tile was two pixels beneath the grid line. If each tile was moved up by one pixel relative to the higher tiles the lines would disappear, you would be on grid, and the kinks along the edge of the floor would be fixed. Subscribing for more good videos. :)

  • @gmdb3
    @gmdb3 4 месяца назад

    This just gave me an idea of how to make them in geo nodes, thanks

  • @lordfresh
    @lordfresh 4 месяца назад

    Too loud music

  • @wizoldsage_
    @wizoldsage_ 4 месяца назад

    when doing something like this for my games trebuchet would I bake the animation and then bring it into substance painter to get all the maps sorted? and then just build out the materials in engine?

  • @ericd.534
    @ericd.534 4 месяца назад

    Thanks for the video! God bless you!!!

  • @ericd.534
    @ericd.534 4 месяца назад

    Thanks for the video

  • @ldelmar3875
    @ldelmar3875 5 месяцев назад

    It seems like a vertex parent works as well, just to skip the part with the empty.

  • @matioz9125
    @matioz9125 5 месяцев назад

    Pipo

  • @volkantansk816
    @volkantansk816 6 месяцев назад

    Im getting nullreferance error for second line of code gamemanager. Object reference not set to an instance of an object . Im pretty sure i assisgned the ıbject references from hirearchy.

  • @rmt3589
    @rmt3589 6 месяцев назад

    This is cool, and I love Isometric! I doubt I'll ever do true 2d isometric, and because I plan to make a 3d isometric game(s), if I do ever make a 2d one, I'll probably just use 2.5d to handle the mechanics of it.

  • @hortchester1255
    @hortchester1255 6 месяцев назад

    Awesome video

  • @elizabethcabbage9817
    @elizabethcabbage9817 6 месяцев назад

    Considering the whole isometric display *is* just a display and only cosmetic, and also the fact that we as a programmer both will use xy coordinates easier *and* have a conversion algorithm into our isometric coordinates (I know you said "I don't think" so I'm just clarifying) there are *no* disadvantages to doing our maths in xy coordinates and then telling the computer to convert to isometrics. This goes for about anything though: if you're going to be manually calculating something repeatedly, make an algorithm for the calculation where you just need to input x, y, and so on. This not only makes it easier on you as you're doing any given calculation but it *also* mitigates the human error to any given use.

  • @MYBB90
    @MYBB90 6 месяцев назад

    12:00 only one panel is moving

  • @MYBB90
    @MYBB90 6 месяцев назад

    all i keep getting on the last one is "cannot rip faces. I'm pressing same spots you are. What's the deal

  • @MYBB90
    @MYBB90 6 месяцев назад

    cant get the same results on the first one. I do everything you do but i can't move just one keyframe. it moves all of them. What is the deal?

  • @JayRondon
    @JayRondon 6 месяцев назад

    Where did you learn to make your card system?

  • @jonathanmarcelthome
    @jonathanmarcelthome 6 месяцев назад

    Thanks for the great Video.

  • @fivetails7306
    @fivetails7306 8 месяцев назад

    bro do something with this whistling sound of your voice plz

  • @ZainAhmad-jl4vt
    @ZainAhmad-jl4vt 8 месяцев назад

    area of effect can also be done with a simple array that checks for every neighboring tile, or what ever tiles it is for the matter.

  • @iconlearn
    @iconlearn 8 месяцев назад

    does this work in a 3d game?

  • @pix9755
    @pix9755 8 месяцев назад

    yeaa either im simply a noob or there is no vertex being added in the layer menu. i can drag out a black line and can make it snap. Im in edit mode and have the square ring selected. I hope you can maybe try to explain every step and thing as we were complete beginners! Because I sure am

  • @jurgenvantomme
    @jurgenvantomme 8 месяцев назад

    Very well explained. Thank you.

  • @ThePhantomviper
    @ThePhantomviper 8 месяцев назад

    Can you slow it down and reverse as if you are coming out of light speed bacjk into space? I wondered if the reverse might effect was possible

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 9 месяцев назад

    =o

  • @animatoonstv.2216
    @animatoonstv.2216 9 месяцев назад

    Amazing thank you so much.👍👍

  • @maninisiemel
    @maninisiemel 10 месяцев назад

    Today, after almost three years, blender tools have improved to make motion graphics? Would it be better than the after effects?

  • @maninisiemel
    @maninisiemel 10 месяцев назад

    what does ctrl+R do exactly? 3:30

  • @cainothecreator8363
    @cainothecreator8363 10 месяцев назад

    I found this video looking for a solution to having cards have any number of effects from an effect library with any kind of effect. The game I'm trying to make is more like Magic the Gathering without the color system, but I cannot for the life of me figure out how to get around hardcoding every single card. What I'm trying to do is create a library of effects that any card can pull from, allowing cards to have multiple effects that trigger on different conditions. In any case, which I meant to say when I started writing this was that while I didn't find a solution to my problem, I did see a very cool concept. I see this was posted three years ago. Did the game get finished?

    • @stefaanVleeschouwer
      @stefaanVleeschouwer 10 месяцев назад

      You can have every card effect be it's own component. That way you can add one or more effects to the card. If every component also implements an interface ICardEffect which has a ExecuteEffect method then you can loop through them using a Foreach(var effect in GetComponents<ICardEffect>()){ effect.ExecuteEffect();}

  • @hailelam4112
    @hailelam4112 10 месяцев назад

    Thank you so much

  • @prateek.568
    @prateek.568 11 месяцев назад

    Hey it's same as genetic algorithm..i m currently working upon😊😮

  • @era_s
    @era_s Год назад

    I need to create some motion graphics for a project I'm working on. Was maybe going to bite the bullet and pay for After Effects (and I certainly would have if it wasn't a subscription payment :/), but it seems like with a little more effort it is possible to do everything I need in Blender!! Truly an amazing piece of software.

  • @iamhozaayy7284
    @iamhozaayy7284 Год назад

    Such a good tutorial, so very ruined by the audio quality. Nevertheless, learnt this technique in AE and now in blender, its so much better and straightforward in blender. Thanks

  • @bunnnycast1055
    @bunnnycast1055 Год назад

    you are too fact for moving mouse and go to next thing, hard to understand

  • @victorespada_
    @victorespada_ Год назад

    thank you so much, this is extremely helpful

  • @thedave1602
    @thedave1602 Год назад

    When I create a text mesh, it automatically throws it into my canvas section. If I create a gameObject, and drag the text there, the outline box shows up, but the text dissapears.

    • @Acerolarbre
      @Acerolarbre 6 месяцев назад

      Go to "GameObject" on the top of unity's screen. New 3D object > Text Mesh Pro.

    • @aleremus2036
      @aleremus2036 12 дней назад

      Hello, Don't think that you still need it. But for people with same problem: When you are creating text object in unity, you need to take TMP text from 3D objects menu, not from UI menu

  • @SourceAwareness
    @SourceAwareness Год назад

    Awesome, many thanks, my Friend!! 🙏🏽